Because evil psychic slavers deserve evil psychic powers. As such, a technology based on hacking and networking units makes the most thematic sense for them. More broadly, Assembly is the closest faction (aside from the NPC Autonoms) to an AI faction, with deliberate "Borg" overtones. Because evil cyborgs + hackers for the win. More broadly, the Dvar are thematically fairly straightforward "fancy machinery for the win" and Promethian is the least exotic themed tech. Because the forge of the dwarves should burn as hot as possible, and environmental problems are someone else's concern. Psi seems powerful on paper, but usually ends up being weaker than anything else lateron, I didn't find a good use for it yet. Psynumbra is overall meh IMO, but seems like a great boost for Syndicate or Kir'ko. Xenoplague is for players who like to create swarms and add or bolster bio-weaponry (which is, quite frankly, already powerful on its own). It's a bad choice when playing AS amazon or Kir'ko however.Ĭelestian has interesting synergies in itself and with certain environmental hazards (enlightened and soulburn in particular), but I didn't try that one out that much yet. ![]() Good if you face amazons, Kir'ko or users of xenoplague. Promethean is nice if you are fighting heavy users of bio-weapons and/or in areas with a lot of fire- or bio-hazards. Some of the later upgrades are great as well, but you can get some of that stuff from the paragon NPC-faction as well. Voidtech for example is kinda cool for vanguard because the Echo-Walker fills a gap in unit-variety quite nicely. The "best" experimental tech depends more on your playstyle and what you are currently fighting. Prom also gives powerful defensive options, which are rather situational however. ![]() Originally posted by DarkFoori:Prom: pure damage
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